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Reply to Re: Looking for some basic DMOD-making advice

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September 4th 2013, 03:21 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
Skeleton X (or whatever) by joshriot is the best there. It has basically everything you need. However I would recommend you try all of them out to see which works best for you.

Read through dinkc.chm in the Develop folder and look at the included dink scripts to figure out how to script again. Get a text editor with syntax highlighting like Notepad++ and get into good scripting habits. Look at other people's files to see how they do things. Scratcher has a particularly clean scripting style that is worthy of emulation.

In terms of mapping, WinDinkEdit Plus 2 is the newest rehash of WinDinkEdit which inherits all of the bugs of WDE(+) and adds a few new features. There is no "best" editor as all of them basically do the same thing at the end of the day. I would suggest you try them out and see which ones you like the best and stick with it.

DinkEdit is a lot faster these days because we have multi-gigahertz cpus meaning loading times are basically nil. If you're going to go down that path, use FreeDinkEdit included with Freedink (turn on developer mode and set the editor in dfarc) or else the colours will be screwed up. Apparently it also has a warp coordinate copy and paste feature although I don't know how to get it to work.

I believe that Mystery Island was scripted before it was mapped. Deciding on a good work-flow is particularly important as well. Most people do a sort of weird half-and-half thing. We'll all do our best to help you along the way. Good lucks!