Reply to Re: Your predictions for CC3
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I'm not sure it's impossible to improve upon perfection. It depends on how you define "perfection."
For example, let's take Pac-Man. Pac-Man was an enormously successful game because it was fun and addictive, and in the simplicity of its concept, one could argue it was perfect. But then Ms. Pac-Man was created, and against all odds it managed to be an even better game without changing things too terribly much. Does this make the original no longer perfect? I don't think it does. Both have achieved their concept to perfection, but Ms. Pac-Man is still superior.
Tetris is another good example - even if you don't agree with me about Pac-Man, Tetris is absolutely the perfect game. It's probably the most addictive game ever made, and it's utterly impossible to find fault with the original version of Tetris - there's nothing wrong with it, so it's perfect. Later versions, however, added innovations like a "ghost piece" showing where your current piece will fall, an instant-drop mechanic, and the ability to hold a piece for later; I think these make Tetris more fun. Again, improvement upon perfection. I think the reason that this is possible is that the new features are not essential, they're just good. The original doesn't really suffer from lacking them, and it's still fine to return to it, but they are still nice to have.
Regarding reviews of DMODs - everybody's entitled to their opinion, aren't they?
For example, let's take Pac-Man. Pac-Man was an enormously successful game because it was fun and addictive, and in the simplicity of its concept, one could argue it was perfect. But then Ms. Pac-Man was created, and against all odds it managed to be an even better game without changing things too terribly much. Does this make the original no longer perfect? I don't think it does. Both have achieved their concept to perfection, but Ms. Pac-Man is still superior.
Tetris is another good example - even if you don't agree with me about Pac-Man, Tetris is absolutely the perfect game. It's probably the most addictive game ever made, and it's utterly impossible to find fault with the original version of Tetris - there's nothing wrong with it, so it's perfect. Later versions, however, added innovations like a "ghost piece" showing where your current piece will fall, an instant-drop mechanic, and the ability to hold a piece for later; I think these make Tetris more fun. Again, improvement upon perfection. I think the reason that this is possible is that the new features are not essential, they're just good. The original doesn't really suffer from lacking them, and it's still fine to return to it, but they are still nice to have.
Regarding reviews of DMODs - everybody's entitled to their opinion, aren't they?