Reply to Today I Messed Around With sp_speed();
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For brain 9 sprites:
Anything above speed 83 will crash the game.
At speed 83 the sprite will disappear.
At speed 82 the sprite will make a quick jolt and then change its sequence. The sequence it changes to will play through then stop. Almost as if it had a seq die, leave frame brain.
At speeds 77-81 the sprite will make a quick jolt before stoping.
At speed 76 the sprite will move off screen and never return.
At speed 75 the sprite will be normal, well minus being incredibly fast.
I've set brain 16 and brain 6 sprites at speed 10,000 and they don't crash the game. They don't however feel any faster than how they were at speed 100. Brain 6 doesn't feel any faster than it did at speed 20. I expect brain 16 can't actually move faster than speed 75.
A brain 10 sprite will start running into problems past speed 50.
The Duck and Pig brains seem to follow the same sort of rule brain 16 follows. As in after a certain value the sprite stops getting faster no matter how high the value set is.
Brain 12 and Missile brains follow the same rule brain 6 does.
YAY KNOWLEDGE!
Anything above speed 83 will crash the game.
At speed 83 the sprite will disappear.
At speed 82 the sprite will make a quick jolt and then change its sequence. The sequence it changes to will play through then stop. Almost as if it had a seq die, leave frame brain.
At speeds 77-81 the sprite will make a quick jolt before stoping.
At speed 76 the sprite will move off screen and never return.
At speed 75 the sprite will be normal, well minus being incredibly fast.
I've set brain 16 and brain 6 sprites at speed 10,000 and they don't crash the game. They don't however feel any faster than how they were at speed 100. Brain 6 doesn't feel any faster than it did at speed 20. I expect brain 16 can't actually move faster than speed 75.
A brain 10 sprite will start running into problems past speed 50.
The Duck and Pig brains seem to follow the same sort of rule brain 16 follows. As in after a certain value the sprite stops getting faster no matter how high the value set is.
Brain 12 and Missile brains follow the same rule brain 6 does.
YAY KNOWLEDGE!