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How to make a sprite (like a knight) use an sp_dir to where is Dink?
Emh. I mean, in a void main() proc, and the sprite turns where Dink entered the screen (if Dink is on the left, the sprite turns to sp_dir(&sprite, 6); if Dink is on the right, sp_dir(&sprite, 4).
I don't know if this can be done, since I have never seen that happening in a d-mod, but if it can be done, please help.
Emh. I mean, in a void main() proc, and the sprite turns where Dink entered the screen (if Dink is on the left, the sprite turns to sp_dir(&sprite, 6); if Dink is on the right, sp_dir(&sprite, 4).
I don't know if this can be done, since I have never seen that happening in a d-mod, but if it can be done, please help.
