Reply to Re: New Forum: Dink Source Discussion
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Many of us are worried about the download size if dink get mp3 support. How about if we enable dink to look first for an mp3, then if not found play the equvilant midi. For eg.:
playmidi("forest");
Have dink look for an mp3 named forest.mp3, and if there isn't one, play the midi equivilant named forest.mid. That way big mp3 files can be downloaded separatly, or the game can be played fine without them. This would be similar to dink as it is, looking for a .wav or .c file first in the dmod folder and if not there looking in the original dink folder.
playmidi("forest");
Have dink look for an mp3 named forest.mp3, and if there isn't one, play the midi equivilant named forest.mid. That way big mp3 files can be downloaded separatly, or the game can be played fine without them. This would be similar to dink as it is, looking for a .wav or .c file first in the dmod folder and if not there looking in the original dink folder.