Reply to Re: hardness
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sp_hard(&stonesprite1,1);
sp_hard(&stonesprite2,1);
draw_hard_map();
Where &stonesprite1 and &stonesprite2 are the sprite numbers of the stones.
sp_hard(&stonesprite2,1);
draw_hard_map();
Where &stonesprite1 and &stonesprite2 are the sprite numbers of the stones.