Reply to Dinkulum Said I Should Make This Thread
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When I decided I was going to make a dmod, it was a contradicting mix of spur of the moment and planning. I had no story ideas for Moon Child so I pretty much decided to screw story and focus on the mapping and trying to learn as much about DinkC as I could. This explains why there is something interactive on almost every screen
.
Basically the idea was to learn things in waves. So for the dmod I'm working on currently I'm putting a lot of focus into visions, violence, and decisions. I've already built the map, written the story, and done a few of the scripts(However I still have a lot left). I promise it will have a much more serious tone- there will still be comic relief though.
I don't want to plan ahead too far, but I have plans for a dmod after that. It would have a strong focus on magic and cutscenes. I think I got bored one day and built a really rough introduction cutscene for it. But that's all there is to it right now.
I'm not really sure what this is other than insight into my brain...

Basically the idea was to learn things in waves. So for the dmod I'm working on currently I'm putting a lot of focus into visions, violence, and decisions. I've already built the map, written the story, and done a few of the scripts(However I still have a lot left). I promise it will have a much more serious tone- there will still be comic relief though.
I don't want to plan ahead too far, but I have plans for a dmod after that. It would have a strong focus on magic and cutscenes. I think I got bored one day and built a really rough introduction cutscene for it. But that's all there is to it right now.
I'm not really sure what this is other than insight into my brain...