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March 26th 2013, 12:06 PM
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When I decided I was going to make a dmod, it was a contradicting mix of spur of the moment and planning. I had no story ideas for Moon Child so I pretty much decided to screw story and focus on the mapping and trying to learn as much about DinkC as I could. This explains why there is something interactive on almost every screen .

Basically the idea was to learn things in waves. So for the dmod I'm working on currently I'm putting a lot of focus into visions, violence, and decisions. I've already built the map, written the story, and done a few of the scripts(However I still have a lot left). I promise it will have a much more serious tone- there will still be comic relief though.

I don't want to plan ahead too far, but I have plans for a dmod after that. It would have a strong focus on magic and cutscenes. I think I got bored one day and built a really rough introduction cutscene for it. But that's all there is to it right now.

I'm not really sure what this is other than insight into my brain...