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March 12th 2013, 06:33 PM
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Peasant She/Her Mexico
 
Well, if others have similar hardness problems, I can't gripe. But I don't get stuck often at seashore locations. One I've experienced is when I enter the hidden fertile area for the first time. Dink runs in, but goes into the scenery, and I can't get him out. I've found that pressing a key for him to move upward or sideways while he's running seems to keep this from happening. He's gotten stuck, in many DMODs. One time, in PQ, I was able to make him run into scenes that hadn't taken place yet, like to the place where he will later meet up with Fairy Nuff, and he's in the booth. Sometimes I can send him running into many different scenes, some to come later and others already visited. What I can't do is get him OUT where he got in. Grrr.

Still, it's not just something I'm missing, or doing wrong, so I gotta live with it.

SimonK is highly talented, and is probably appropriately employed and very busy. Could he not work with another DMOD creator, one with proven quality and talent, to create Necromancer? He'd need only serve as a director, not a programmer. Might he spare time to do it that way? His many fans, who have appreciated his Dink-work for years, would be grateful.

Am I to gather that nobody else here gets that joke either?

As for two endings, I guess it must be my incipient senility, that I thought there was an ending where they escape into a renewed Earth. Oh, well...