Reply to Re: A New Version of Dink?
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Perfectly understandable. To be honest I think DinkC script fixes may be the better route, as there is already a lot of clutter with versions. Currently, developers have to ensure compatibility with 1.08, Aural+, and DinkHD (which is 1.09). You would think people would jump right in to 1.1, but there are people now that have never heard of Aural+, when I think it's clear it's superior.
Also, if you were to make a Skeleton that includes all these fixes and rights the wrongs of past Skeletons, you would be a hero.
Also, if you were to make a Skeleton that includes all these fixes and rights the wrongs of past Skeletons, you would be a hero.