Reply to Re: sp_kill_wait()
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Well, I managed to get through all Jayon's suggestions (from the other topic I linked to), but it wasn't quite enough to get the game compiled.
I'm currently using the April 2007 release of the DirectX SDK. Does anyone know what the optimum version would be for Dink? I keep running into a lot of missing files and .lib errors with this DirectX SDK.
@MsDink, If you are considering making a skeleton I wouldn't mind testing it at some point. Although I remember reading when I posted my exploding missiles fix that they weren't accepting Skeleton DMOD's any more, but who knows. Maybe if it's a really good one it won't matter.
I'm currently using the April 2007 release of the DirectX SDK. Does anyone know what the optimum version would be for Dink? I keep running into a lot of missing files and .lib errors with this DirectX SDK.
@MsDink, If you are considering making a skeleton I wouldn't mind testing it at some point. Although I remember reading when I posted my exploding missiles fix that they weren't accepting Skeleton DMOD's any more, but who knows. Maybe if it's a really good one it won't matter.