The Dink Network

Reply to Re: The Wishlist

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 11th 2003, 02:38 PM
wizard.gif
Chrispy
Peasant He/Him Canada
I'm a man, but I can change, if I have to.I guess. 
To make the D-mods appear different to the dink engine, how about have the Dmod.diz file have a line in it somewhere that tells what version of Dink to use? It wouldn't be hard to fix the older D-mods to use this...

More than one variable type?
More than 32 levels for dink?
Adjustable exp needed for the levels?
Ability to see a little of the adjoining screens on the edges like in windinkedit?
Get rid of that little edge-hardness bug that allows people to get around hardness?
Adjustable variable support? ex: have several classes of d-mod, each with a different amount of varriables, like < 32, < 64, < 128, < 256, etc. (I think this would save on memory, could be wrong)
Different types of variables, like:
Negative variable support?
Decimal support?

Oh, yeah, and also:
Complex Math?

It's unrealistic, but hey? i'sall good.