Reply to Re: The Wishlist
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To make the D-mods appear different to the dink engine, how about have the Dmod.diz file have a line in it somewhere that tells what version of Dink to use? It wouldn't be hard to fix the older D-mods to use this...
More than one variable type?
More than 32 levels for dink?
Adjustable exp needed for the levels?
Ability to see a little of the adjoining screens on the edges like in windinkedit?
Get rid of that little edge-hardness bug that allows people to get around hardness?
Adjustable variable support? ex: have several classes of d-mod, each with a different amount of varriables, like < 32, < 64, < 128, < 256, etc. (I think this would save on memory, could be wrong)
Different types of variables, like:
Negative variable support?
Decimal support?
Oh, yeah, and also:
Complex Math?
It's unrealistic, but hey? i'sall good.
More than one variable type?
More than 32 levels for dink?
Adjustable exp needed for the levels?
Ability to see a little of the adjoining screens on the edges like in windinkedit?
Get rid of that little edge-hardness bug that allows people to get around hardness?
Adjustable variable support? ex: have several classes of d-mod, each with a different amount of varriables, like < 32, < 64, < 128, < 256, etc. (I think this would save on memory, could be wrong)
Different types of variables, like:
Negative variable support?
Decimal support?
Oh, yeah, and also:
Complex Math?
It's unrealistic, but hey? i'sall good.
