The Dink Network

Reply to Re: (Hopefully) Last WDE public Alpha

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 14th 2002, 12:03 AM
peasantmg.gif
ehasl
Peasant He/Him
 
: Ok, a couple more bugs killed (most I knew about, but weren't hurting anyone nor a big deal) and optimizations to make WDE run faster and smoother. However, I believe on lower memory video cards, WDE may have issue's. Can anyone with a low mem video card check out WDE and see if it works ok?

: http://wcnet.dynu.com/WDE.zip

: ----------------updates----------------

: ------------Version 0.95 Alpha updates

: New Features/Improvments

: -WinDinkEdit now saves AutoUpdateMiniMap setting. Thanks to the several people who requested this.

: -WinDinkEdit now doesn't litter your HD with files! The skeleton directory is now look for in the main dink directory (installed like a d-mod), and the settings are saved with windows.

: -Option to turn off show minimap update progress, this feature can make the minimap update 2-3 times faster when disabled.

: -Optimizations to make the engine run faster, mostly when the auto update minimap feature is on (now runs about 10 times faster).

: Bug Fixes:

: -Fixed Hard Tile mode bug where it displayed tile number +1, Thanks redink!

: -Fixed Tile stamping bug where if you didn't stamp all the copied tiles in a direction of top left to lower right it would crash. Thanks redink!

: -Fixed import screen bug where sometimes caused a crash Thanks Tyrsis

: -Fixed bug in creating new d-mod where the was a slight chance the d-mods wouldn't be created properly.

: -Fixed screen match bug where sprites would be matched when not supposed to. Thanks Simon klaebe!

: -Fixed Sprite placing bug due to failure in a memory copy function, thanks Simon Klaebe and redink for helping me find it!

: -Fixed Screen delete bug where it wouldn't delete the midi number and indoor status. Thanks redink

: -Added status text in the bottom status area that tells you how far done with minimap updating you are.

: -Fixed auto update minimap bug where it would draw the screen gap on the minimap.

: --WC

Sounds cool, but... Why don't put more functions in the menu? You know... "New sprite" and such.