Reply to Re: shevek creates a DMod! with PyDink
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"press ctrl-p while pointing on the map, and the DMod is compiled and started with a custom start scripts which sends you directly to the place you pointed at (without showing the title screen or intro)"
Now that's a nice feature! Wow. Beats using the Ultimate Cheat or changing the start script all the time I see it's used in the hardness demo video (which I remember watching now).
All graphics are png? I suppose they're converted to bmp when compiling?
If this will eventually have it's own engine too then D-Mods could be made targeting this engine specifically right, if it can be used to play D-Mods on without having the editor part? They wouldn't be compatible with other engines but amazing new possibilities are opening before my eyes...
Now that's a nice feature! Wow. Beats using the Ultimate Cheat or changing the start script all the time I see it's used in the hardness demo video (which I remember watching now).
All graphics are png? I suppose they're converted to bmp when compiling?
If this will eventually have it's own engine too then D-Mods could be made targeting this engine specifically right, if it can be used to play D-Mods on without having the editor part? They wouldn't be compatible with other engines but amazing new possibilities are opening before my eyes...