Reply to Re: stalkers and invisible walls
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I haven't actually tried to give dink a follower, but now I'm interested in attempting to do so.
While on-screen though, I can tell you that all the sprite needs is an sp_follow command. You would also need to set a speed, a base walk, and make sure it's not hard.
Good luck!
For invisible walls; I make an object, set it to invisible, make it hard, and that's that. I assume you want the walls to eventually go away, if not it might be easier to use hardness tiles for some of it.
While on-screen though, I can tell you that all the sprite needs is an sp_follow command. You would also need to set a speed, a base walk, and make sure it's not hard.
Good luck!
For invisible walls; I make an object, set it to invisible, make it hard, and that's that. I assume you want the walls to eventually go away, if not it might be easier to use hardness tiles for some of it.