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August 31st 2012, 02:24 AM
spike.gif
Ooh, now the entire main menu has been ruined.

You probably overwrote the .ini lines for the title screen stuff. Looks like Skeleton S loads graphics in numerical order, so they're just in the middle of there somewhere.

Copy these to the end of the dink.ini, and the title screen ought to work:

load_sequence_now graphics\but1- 192 BLACK
load_sequence_now graphics\but2- 193 BLACK
load_sequence_now graphics\but3- 194 BLACK
load_sequence_now graphics\title- 453
SET_SPRITE_INFO 453 2 291 210 -109 -29 109 29
SET_SPRITE_INFO 192 1 75 20 -75 -20 75 20
SET_SPRITE_INFO 192 2 75 20 -75 -20 75 20
SET_SPRITE_INFO 193 1 75 20 -75 -20 75 20
SET_SPRITE_INFO 193 2 75 20 -75 -20 75 20
SET_SPRITE_INFO 194 1 75 20 -75 -20 75 20
SET_SPRITE_INFO 194 2 75 20 -75 -20 75 20

And enemies still vanish upon death!

There's nothing so badly wrong with any of the .inis that they should cause this, at least not for multiple types of monsters... If you have custom monster scripts, try using the default ones from original Dink instead to see if those work. Also, try to play Original Dink/some other dmod, to see if the death animations have somehow become ducked on a general level.