Reply to Dink2
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Hey Guys,
I've been thinking about this for the past few weeks, and I think it's time I(we) created a new engine for Dink. I've been toying around with a few ideas, i.e. features for the new engine, how to maintain compaibility, ability for a cross-platform.
So far, It's just me. If you would wish to lend assistance (with your name in the credits, of course
), please contact me.
I currently have a small prototype up and running, but all it does so far is move dink around via sprites. I have not yet implemented the code for him to turn to different directions (one step at a time!
). If you would like to know more, E-Mail me!
So far, I have come to know that [at least] the following will implemented:
- Simple Direct media Layer (SDL)
* Audio
* Video
* Event Handling
* Keyboard & Joystick input
- Hopefully, no more screen-based play
* I'll have to take a vote to
see whetheer the people want
no screen-based play, or
more compatibility.
- Better .d script encryption &
compilation
* Again, depends on compatibil-
ity factor
I will try as much as possible to keep the same Dink C coding functions. I would HATE to have everyone learn a "Dink C v. 2.0" That would suck.
Anyway, thank you for your [wasted?] 5 minutes of my raving.
I've been thinking about this for the past few weeks, and I think it's time I(we) created a new engine for Dink. I've been toying around with a few ideas, i.e. features for the new engine, how to maintain compaibility, ability for a cross-platform.
So far, It's just me. If you would wish to lend assistance (with your name in the credits, of course

I currently have a small prototype up and running, but all it does so far is move dink around via sprites. I have not yet implemented the code for him to turn to different directions (one step at a time!

So far, I have come to know that [at least] the following will implemented:
- Simple Direct media Layer (SDL)
* Audio
* Video
* Event Handling
* Keyboard & Joystick input
- Hopefully, no more screen-based play
* I'll have to take a vote to
see whetheer the people want
no screen-based play, or
more compatibility.
- Better .d script encryption &
compilation
* Again, depends on compatibil-
ity factor
I will try as much as possible to keep the same Dink C coding functions. I would HATE to have everyone learn a "Dink C v. 2.0" That would suck.
Anyway, thank you for your [wasted?] 5 minutes of my raving.