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August 13th 2012, 10:41 AM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
It doesn't seem too difficult to implement some sort of basic morality system. Where it gets interesting is if you're going to take a fable approach on it. Where the character can look like an angel or a demon, then you'd have to implement a lot of new graphics.
OR
you could do something like;
if(&moral == 25)
{
///turn dink into slayer
}

if(&moral == -25)
{
///turn dink into dragon
}

But, if it's just going to change the ending, then don't worry about that.

It would involve a choice menu at every story checkpoint. Which actually would be very fun, and I plan on trying that myself sometime, I had started something like that in moon child, but only barely.

I think if you took your time with a morality system, it could be really cool.