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Reply to Re: Execution of script on game load

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August 1st 2012, 05:20 AM
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Someone
Peasant He/Him Australia
 
Yup calling term using external will kill the script you called from, not the script you want to kill. You need to call it like Sparrowhawk suggested here.

From memory we had a discussion on spawning scripts after a save recently, and Paul (I think it was) found he could just spawn things from main.c which would seem to be perfect for you