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Reply to Re: How does one create a sprite?

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July 29th 2012, 02:52 PM
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Paul
Peasant He/Him United States
 
Right. So if you want something animated, you need a picture of each frame. If it only needs to face one way like say fire or one of those bouncing potion bottles, it still isn't too hard. But if one want something that walks around and does actions (like attack) you need one sequence like that for each direction and action combination. So that adds up to alot of pictures. A bonca, for example has 64 pictures in total. So the best way to make something like that is to model it in 3D (e.g. using Blender, 3DSMax, etc) and make your pictures from that.

Still, it is just a bunch of pictures, so it's entirely possible to draw all that in 2D... but you'd need to be quite the artist to make it look natural next to the existing graphics, which where all done the 3D way.