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Reply to Re: Some self-indulgence

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June 19th 2012, 07:40 AM
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Someone
Peasant He/Him Australia
 
I didn't say superficial changes, and I didn't say I made changes to it. I said the logic is in common - they are similar approaches except for that difference, so in that sense my enemy shoot is a modified version of Paul's. Paul's script works effectvely by checking whether the gradient of the line between two points is within certain ranges. My script works by just calculating the gradient directly, with some complicated calculations to maximise the amount of information retained in the division. So the code is totally different, but Paul's is still the 'spiritual ancestor'. Maybe I should have put more emphasis on that but I thought it was more respectful to avoid potentially having to point out the silly error. Even if I didn't show proper respect, it's a moot point on what proper respect is. You can see what I meant with the health bar example. I could have just written it myself but instead I used the existing one, called mine a "fairly heavily modified version" in the readme and even put that credit on the intro screen of my DMOD. There is no point continuing if you are going to unreasonable by ignoring my comments by making jabs at me.

He does? He moves with the code in c-dms.c as best as I can tell.

Yeah you're right.

Skull: And is it such a big deal anyway? I mean, yes, not everyone likes your file, Someone. Boo hoo! You're not gonna die because of that.

That's not what it's about.