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Reply to Re: upgrading script prevents monster spawning.

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June 10th 2012, 04:13 AM
dinkdead.gif
The problem is probably line 62:
if (dungeon == 3)
should be
if (&dungeon == 3)

Maybe the comments too: "left the screen" should be commented out but isn't.

By the way, the "int" is only needed the first time you make the variable, every other time you can just do
&temp = create_sprite(etc);
But it shouldn't cause a problem.

Edit:
Also, after
if (dungeon == 3)
I count 4 unclosed brackets...