Reply to Re: LPCC *part 6*
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I'm fine with murderous difficulty when the challenge can be overcome by getting better at the game, increasing my own skill as a player as opposed to grinding for stats But in Dink, it's very difficult to do this without changing the battle system or weapon/spell functionality. So, it's safer and more reasonable to err on the side of beatable bosses and rely on the story and world to propel the player's desire to keep playing despite the perceived lack of challenge
Btw, lovely to see you still lurk and post here Arik, even though it was probably just because of the LP
Btw, lovely to see you still lurk and post here Arik, even though it was probably just because of the LP