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Reply to Re: Smallwood Throwback Contest

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May 10th 2012, 08:18 AM
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Marpro
Peasant He/Him bloop
 
I think the following rule is a big issue for me, when I've already created some small unusual things in terms of scripting.

Try to stick to "traditional" Smallwood as much as possible. This means no elemental damage, new leveling systems, new stats, etc. Want to create some fancy puzzle Dink has to get past? Just try not to be too fancy.
This rule is going to be a judgement call on a lot of things. Basically, if it doesn't feel at all like the main game, it's out.