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Reply to Re: 16-bit colors, and other things

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May 7th 2012, 10:48 PM
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HUD is anything that display's aspects of the game which is not part of the game environment, or a menu. Shooting game's have HUDs, platform games have HUDs - almost every game has a HUD of some kind, at some point in the game. Myst being the only exception I can think of.

Dink does not have a HUD. Or, at the very least, referring to the status bar as a HUD is really, really awkward. (Hence the confusion -- that term should really be restricted to interfaces where the info is actually superimposed over the playing area, as in real HUDs)

I like the idea, though. Go for it. (I can't imagine it being too complicated to program, or at least, should be leagues simpler than making the world scroll)