Reply to Re: Too many set_sprite_info commands?
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Actually some of the lines that are not duplicates are actually better left out of the dink.ini as well. For example one of the set_sprite_info lines for the flowers (seq 66, frame 13) totally ruins the depth dot of that and it actually becomes much better if you remove it. However going over all those lines will require some manual labor.
It rcan really pay off if you take the time though. I made a version of the dink.ini in which all the walls are much, much better than in the original. (Won't use it for my current projects though, as it would require me to pretty much redo all of the houses so far...)
It rcan really pay off if you take the time though. I made a version of the dink.ini in which all the walls are much, much better than in the original. (Won't use it for my current projects though, as it would require me to pretty much redo all of the houses so far...)