Reply to Story Folder goes trololol
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-Issue Resolved, cheers-
So I opened my D-mod folder today to start working on more scripting (been doing mapping mostly since I got back to it) And for some strange reason, I have a ton of random scripts in the folder that don't belong there. When I checked them out, they appeared to be scripts from other Dmods.
Is there any particular reason that they could've gotten mixed into there? I did copy the Dmods folder to my best computer recently, but I don't think that did it, unless when I installed DFArc on here it made a folder with the same name (FoD) before I added the Dmods.
Very strange situation none the less.
Example: troll.c o_O
Now I have NO idea wtf that is for. I did however find a script that mentioned in the dialogue some warhammer of stonebridge, and an item script for some dust of levitation.
Now what the DUCK are those?
So I opened my D-mod folder today to start working on more scripting (been doing mapping mostly since I got back to it) And for some strange reason, I have a ton of random scripts in the folder that don't belong there. When I checked them out, they appeared to be scripts from other Dmods.
Is there any particular reason that they could've gotten mixed into there? I did copy the Dmods folder to my best computer recently, but I don't think that did it, unless when I installed DFArc on here it made a folder with the same name (FoD) before I added the Dmods.
Very strange situation none the less.
Example: troll.c o_O
void main(void) { int &w; if(&troll == 0) { loop: playsound(28, 28050,0,0, 0); say_stop("`4chrrr chrrrrr chrrr", ¤t_sprite); &w = random(1500, 500); wait(&w); goto loop; } }
Now I have NO idea wtf that is for. I did however find a script that mentioned in the dialogue some warhammer of stonebridge, and an item script for some dust of levitation.
Now what the DUCK are those?