Reply to Re: Jumping some water...
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cut
sp_base_walk
sp_speed
sp_timing
and paste them in a new script ( fakedink.c for example )
and type sp_script(&fdink, "fakedink"); in the jump script.
In fakedink.c paste it here:
void main(void)
{
//PASTE THE SP'S HERE, change &fdink into ¤t_sprite
sp_flying(¤t_sprite, 1);
startl:
sp_pframe(¤t_sprite, 1);
wait(100);
sp_pframe(¤t_sprite, 2);
wait(100);
sp_pframe(¤t_sprite, 3);
wait(100);
sp_pframe(¤t_sprite, 4);
//Add more pframes if you got more frames
goto startl;
}
if the fake one reaches the other side he will be killed so the loop will be killed too...
sp_base_walk
sp_speed
sp_timing
and paste them in a new script ( fakedink.c for example )
and type sp_script(&fdink, "fakedink"); in the jump script.
In fakedink.c paste it here:
void main(void)
{
//PASTE THE SP'S HERE, change &fdink into ¤t_sprite
sp_flying(¤t_sprite, 1);
startl:
sp_pframe(¤t_sprite, 1);
wait(100);
sp_pframe(¤t_sprite, 2);
wait(100);
sp_pframe(¤t_sprite, 3);
wait(100);
sp_pframe(¤t_sprite, 4);
//Add more pframes if you got more frames
goto startl;
}
if the fake one reaches the other side he will be killed so the loop will be killed too...