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June 20th 2003, 01:36 PM
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sp_base_walk
sp_speed
sp_timing

and paste them in a new script ( fakedink.c for example )

and type sp_script(&fdink, "fakedink"); in the jump script.

In fakedink.c paste it here:

void main(void)
{
//PASTE THE SP'S HERE, change &fdink into &current_sprite

sp_flying(&current_sprite, 1);

startl:
sp_pframe(&current_sprite, 1);
wait(100);
sp_pframe(&current_sprite, 2);
wait(100);
sp_pframe(&current_sprite, 3);
wait(100);
sp_pframe(&current_sprite, 4);
//Add more pframes if you got more frames

goto startl;
}

if the fake one reaches the other side he will be killed so the loop will be killed too...