Reply to Re: The Dark Avilan
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Progress Update
- 21 new scripts, bringing the total scripts to 467
- I have used roughly 3 quarters of the 768 maxiimum map tiles available - only about 6 of those screens are incomplete at the moment.
I have to modify the way I am using my night sprites.. for some reason the loading of some sprites on the fly, was screwing with the hardness of some other sprites when they were loaded back in... it was quite weird, but since there is only a few night parts in this Dmod, I have found another way to do it, so it's all good now. I've just gotta retest it and tweak a few scripts to get it working properly again.
- 21 new scripts, bringing the total scripts to 467
- I have used roughly 3 quarters of the 768 maxiimum map tiles available - only about 6 of those screens are incomplete at the moment.
I have to modify the way I am using my night sprites.. for some reason the loading of some sprites on the fly, was screwing with the hardness of some other sprites when they were loaded back in... it was quite weird, but since there is only a few night parts in this Dmod, I have found another way to do it, so it's all good now. I've just gotta retest it and tweak a few scripts to get it working properly again.