Reply to Re: Removing/changing limits in the source code
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If one changes the storage type for the total number of globals, then the save game format must be changed to reflect this, because such information must be stored in the save games.
Just briefly looking through the 1.08 version of the code, I see that
const max_vars = 250
(Line 356 in dinkvar.h)
defines the maximum number of variables, it seems redink1 cleaned up the code, because it is not hard coded 250 everywhere as I feared.
Just briefly looking through the 1.08 version of the code, I see that
const max_vars = 250
(Line 356 in dinkvar.h)
defines the maximum number of variables, it seems redink1 cleaned up the code, because it is not hard coded 250 everywhere as I feared.