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Reply to Re: Removing/changing limits in the source code

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October 13th 2011, 02:28 PM
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Raven
Peasant He/Him Sweden
 
I do have programming experience, but have not looked that much into the Dink source code. I just remember it seemed to be very little code at all, but maybe I remember wrong.

One interesting thing would be to add support of user defined brains, making the monster more clever, add some basic AI support, A* search for movements and such.

It is not necessary to have more than 1000 graphics, because one can load some enemy graphics over another enemy (when Dink enters an area), and then load it back, when Dink leaves the area. I use this for my DMOD.

But of course, the best would be to have all graphics in one base folder as you suggest!

The most irritating part is the lack of sufficient number of globals. More globals and it is more easy to make the DMOD nonlinear. It is possible to split up a global and use different parts as individual smaller counters, but that is not very user friendly.

About the "99 Sprites on screen" limit, I guess the limit should be to sprites with a script or something that must run, that background sprites count into the limit seems strange (do they)?