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Reply to Re: Warped dreams of Wonderful Worlds # 1

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June 8th 2003, 05:49 AM
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Binirit
Peasant She/Her
 
but I was interested in others opinions as to what they love about Dink and why

The reason I bought DS was that it was an RPG - the description said that you could join the King's army, but I guess that whoever translated it did a poor job on that - but the main reason I bought it was that it stated you could make your owns worlds and new adventures.

I've done that with all kinds of games - making new maps - but I was just thrilled to find out that it just wasn't the map, but also that you could make everything you wanted. Like in the Blizzard's games it would just be the same old story and only the map would be different, but in DS you could let Dink say whatever you wanted. And that was ever so cool!

So that was what got me hooked. Now you can do the same thing in Morrowind, but at that time, DS was the only one I knew of - or got my hands on.

And the reason that I wanted to make my own RPG's was that ever since I played my very first RPG I wanted to be able to make my own since I thouhgt I could do it better!

But I don't know what's the magic about Dink. It's indeed old compared to other ones, but it does have it charm. Perhaps it's because you know what things are for and how they work, like warps and such. If you see a door, you know it's a warp. And if it's not, you're... well, what?...

I don't know what you then are, but I guess that's why Dry got so many confused since things are so different. That's what I wanted to do, make one that is real different, but I guess we can't live (yet?) with doorwarps that lead to nowhere or with things that don't do what they're supposed to do or work differently.

Perhaps that's the magic of Dink: you can do it as you wish and make of it whatever you wish.