Reply to Re: death
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int &creature = create_sprite(0,0,0,0,0);
// sprite is created
sp_script(&creature, "creature");
creature.c :
void die(void)
{
//what happens when he is dead
}
You've got more procedures than talk / use / main
// sprite is created
sp_script(&creature, "creature");
creature.c :
void die(void)
{
//what happens when he is dead
}
You've got more procedures than talk / use / main