Reply to Re: Making a sprite dissapear later...
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Yeah, but it's a little more complicated than that... If it's a moving, talking sprite, making it look dead can be downright annoying. Something like this:
// this is so the sprite stops moving around
sp_brain(¤t_sprite,0);
// this is so the sprite stops animating
sp_seq(¤t_sprite,0);
// this changes the sprite's sequence to the death sequence (235 is one of the dead girls, I think)
sp_pseq(¤t_sprite,235);
// this gives the sprite the right frame (usually the first one)
sp_pframe(¤t_sprite,1);
// this is so the sprite stops moving around
sp_brain(¤t_sprite,0);
// this is so the sprite stops animating
sp_seq(¤t_sprite,0);
// this changes the sprite's sequence to the death sequence (235 is one of the dead girls, I think)
sp_pseq(¤t_sprite,235);
// this gives the sprite the right frame (usually the first one)
sp_pframe(¤t_sprite,1);