Reply to Re: Making a sprite dissapear later...
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One of the reasons I decided to use visions
Anyway, will this script work to make Dink stop from goin to an area until a variables changes?
void touch(void)
{
if (&story == 3)
{
move_stop (1, x, y);
say ("Not yet", 1);
kill_this_task;
}
if (&story == 4)
{
kill_this_task;
}

Anyway, will this script work to make Dink stop from goin to an area until a variables changes?
void touch(void)
{
if (&story == 3)
{
move_stop (1, x, y);
say ("Not yet", 1);
kill_this_task;
}
if (&story == 4)
{
kill_this_task;
}