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Reply to Re: Making a sprite dissapear later...

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August 25th 2011, 12:55 PM
duckdie.gif
One of the reasons I decided to use visions
Anyway, will this script work to make Dink stop from goin to an area until a variables changes?
void touch(void)
{
if (&story == 3)
{
move_stop (1, x, y);
say ("Not yet", 1);
kill_this_task;
}
if (&story == 4)
{
kill_this_task;
}