Reply to Re: Making a sprite dissapear later...
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If you have a lot of sprites you want to disappear, or you want to have the sprites reappear at some point, visions are indeed a good way to go.
If it's just one sprite you want to kill off, though, it's simpler to do something like this:
// I am the sprite that is going to die
void main()
{
if (&story == 3)
{
int &dido = sp_editor_num(¤t_sprite);
if (&dido != 0)
editor_type(&dido,1);
sp_active(&urrent_sprite,0);
}
}
If it's just one sprite you want to kill off, though, it's simpler to do something like this:
// I am the sprite that is going to die
void main()
{
if (&story == 3)
{
int &dido = sp_editor_num(¤t_sprite);
if (&dido != 0)
editor_type(&dido,1);
sp_active(&urrent_sprite,0);
}
}