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July 26th 2011, 05:14 PM
anon.gif
anon
Ghost They/Them
 
Thanks for your answer.
I was wrong in the initiation healer-bench script, it's actually like this:

void talk(void)
{
  &temp = sp_brain(&keep, -1);
  if (&temp == 0) return;
  
  //...
  //more code here
}


where &temp has the value of -1.
The weapons-dealer-bench doesn't even check first if the keeper's dead, or at least i think so.

Going to test with freedink-git a bit later.