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August 10th 2002, 05:06 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
: Help me out here - what D-Mods have managed to innovate in terms of gameplay style? I'm not talking so much about things like the Basement mod, but simple things in D-Mods that have significantly altered the gameplay.

: I can only think of a few off the top of my head...

: 1) Ed the SCV, all of the weapons having to be charged - that altered the gameplay dynamic significantly. Although not for the better in my opinion, but nevermind

: 2) Legend of Tenjin, with the vanishing hearts, which introduced a new element of timing to the combat.

: 3) Prophecy of the Ancients, which had a whole load of spells that changed the flow - ice magic in particular. Few d-mods have done this.

: Any more? Just out of curiosity really, although I'd like to see some of the ideas people had come up with to know the innovation inside the community.

Weird... I wouldn't consider Ed the SCV as having any Gameplay Innovations at all... it would be the same if Dink just had bows to choose from.

Unfortunatly... I looked over the list of D-Mods and the only other Gameplay innovations I could find were from my own D-Mods... I remember them the most, and I don't really remember the others very well.

In any case, I think StarDink and Alliance Command should get (some very minor) credit for introducing enemies that fired ranged weapons. That made things a bit more interesting.

And FIAT v0.99 had a couple. Multiple-items-in-one-slot, elemental damage, and... um... something. Oh yeah, Mana Potions. FIAT v1.00 will have a lot more. And H.R. will be all innovation.