Reply to Re: New D-Mod: Goblin Wars - Breaking Point
If you don't have an account, just leave the password field blank.
Some pretty innovative stuff here, coupled with some really amateurish mistakes (like the map having no borders)... An odd combination.
It was unbearably buggy, though. I wouldn't have had the patience to play it even as far as I did, without cheating with the console (mostly to get out of screenlocks, and save the game every third screen). I had to load a previous save several times, and edit a script once, in the screen ABS mentioned (although I'm not sure whether I fixed the bug or it just randomly worked...).
I gave up on the screen with the other knight, the goblin and the switch. Couldn't figure out what to do, perhaps I missed something earlier? Kill a goblin = I failed = stupid.
This dmod desperately needs a patch, as I found it virtually impossible to enjoy the way it is.
It was unbearably buggy, though. I wouldn't have had the patience to play it even as far as I did, without cheating with the console (mostly to get out of screenlocks, and save the game every third screen). I had to load a previous save several times, and edit a script once, in the screen ABS mentioned (although I'm not sure whether I fixed the bug or it just randomly worked...).
I gave up on the screen with the other knight, the goblin and the switch. Couldn't figure out what to do, perhaps I missed something earlier? Kill a goblin = I failed = stupid.
This dmod desperately needs a patch, as I found it virtually impossible to enjoy the way it is.