The Dink Network

Reply to Re: New D-Mod: Goblin Wars - Breaking Point

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 15th 2011, 11:38 PM
spike.gif
Some pretty innovative stuff here, coupled with some really amateurish mistakes (like the map having no borders)... An odd combination.

It was unbearably buggy, though. I wouldn't have had the patience to play it even as far as I did, without cheating with the console (mostly to get out of screenlocks, and save the game every third screen). I had to load a previous save several times, and edit a script once, in the screen ABS mentioned (although I'm not sure whether I fixed the bug or it just randomly worked...).

I gave up on the screen with the other knight, the goblin and the switch. Couldn't figure out what to do, perhaps I missed something earlier? Kill a goblin = I failed = stupid.

This dmod desperately needs a patch, as I found it virtually impossible to enjoy the way it is.