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Reply to Re: Sabre's Say #237 : Formulaic extremes....and we hide them.

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May 16th 2003, 03:32 PM
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Every d-mod is the same, with the same puzzles, enemies, plots and endings : There is nothing new and nothing inventive inthis community. Harsh words you may say, but to a large degree it is true.

This is <u>not</u> true. If that's true, then why are we still releasing dmods? They are all the same, so why bother?

Maybe I have been a bit harsh though, some d-mod authors are still pushing the Dink engine about as if they own the thing. Redink has shown invention many a time, and has not only had you skipping about time with different characters (and no Dink) in "Cycles of Evil", but wandering about his basement in "Explorations"!!.

I am making a dmod, just like his "explorations" dmod, but is it the same? <u>NO</u>

I can drop the project, because its a point-and-click dmod too, but I don't, because I always tried and still am trying to make *new* stuff with the dink engine. Remember the 3D space shooter I talked about? I could have finished it, but why didnt I? Because it sucked, the engine isnt made for it, so the graphics were ugly, shooting the
planes is too difficult, and sometimes
the graphics were above the crosshair, so you couldnt attack it.

A few promising games that would bend the mechanics of the Dink Engine have been announced, but not released (such as "SpookHouse", and theprophets racing game) whilst others have arrived but without any polish or pinache, such as "DinkRacer".

It's true, ive anounced it, but I also dropped it, why:

Because it was boring, the cars stopped
when you released the button and
no crashes, no damage.

I still have it, 1 level is done
and you can drive 3 laps and then the
other AI cars stops and you can continue.