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Reply to Re: good setup for knight graphics?

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April 11th 2011, 09:06 AM
spike.gif
sp_attack_wait() is used to prevent enemies from getting stuck in an attack loop... The sp_distance() and sp_range() values are also way off, if you're using the basic knight graphics. sp_range() is how far away the knight can *actually* hit Dink (so it should correspond to where the attack graphic looks like it should be hitting), and sp_distance() is how far away the knight will *try* to hit Dink. With a differerence of 50 between those values, the knight is really easy to bait into attacking, without it actually being able to hit Dink.