Reply to Re: uploading sprites
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Hmm... Yes from reading this it probably has to do with having the wrong .ini lines or the wrong location for the files.
The first question is where have you placed the graphics? They need to be in your DMODs directory in the "graphics" folder. Make sure you are looking in the right DMOD folder by going to DFArc2 and checking the path of your DMOD in DFArc (it displays the location of the selected DMOD). And note that if you have a DMOD folder called "Mydmod 2" Dink will attempt to load "Mydmod" when you try to play it, so make sure there are no spaces in the DMOD's folder name!
Now you can place the graphics in subfolders of "graphics" (again make sure you do not use spaces in the folder names though, Dink doesn't like spaces) or in the "Graphics" folder itself. Assuming that you named your graphics BOA-01, BOA-02, BOA-03 and so on and have them in the subfolder "mysprites" then the .ini line becomes:
load_sequence graphics\mysprites\BOA- 98 NOTANIM
if you have them in the main "graphics" folder it would become:
load_sequence graphics\BOA- 98 NOTANIM
Check if the line indeed looks like this. You can also use load_sequence_now instead of load_sequence but I prefer the latter because it's more economical in most cases.
So to sum it up: Check if you are in the correct DMOD folder, check if there are no spaces in your DMODs folder name or any subfolders, and compare the .ini lines with the ones I wrote down. And 98 is a good choice for adding graphics in skeleton B, so that shouldn't be any problem.
The first question is where have you placed the graphics? They need to be in your DMODs directory in the "graphics" folder. Make sure you are looking in the right DMOD folder by going to DFArc2 and checking the path of your DMOD in DFArc (it displays the location of the selected DMOD). And note that if you have a DMOD folder called "Mydmod 2" Dink will attempt to load "Mydmod" when you try to play it, so make sure there are no spaces in the DMOD's folder name!
Now you can place the graphics in subfolders of "graphics" (again make sure you do not use spaces in the folder names though, Dink doesn't like spaces) or in the "Graphics" folder itself. Assuming that you named your graphics BOA-01, BOA-02, BOA-03 and so on and have them in the subfolder "mysprites" then the .ini line becomes:
load_sequence graphics\mysprites\BOA- 98 NOTANIM
if you have them in the main "graphics" folder it would become:
load_sequence graphics\BOA- 98 NOTANIM
Check if the line indeed looks like this. You can also use load_sequence_now instead of load_sequence but I prefer the latter because it's more economical in most cases.
So to sum it up: Check if you are in the correct DMOD folder, check if there are no spaces in your DMODs folder name or any subfolders, and compare the .ini lines with the ones I wrote down. And 98 is a good choice for adding graphics in skeleton B, so that shouldn't be any problem.
