Reply to Re: Magic gets messed up when saving
If you don't have an account, just leave the password field blank.
Why won't it work?
Just make global ints so that you will increase one when equipping a certain spell and decrease it when you take it off. And then when loading the save game just make sure that if &hellfirespell, for example, is 1 then equip it. If not, then do nothing.
Just make global ints so that you will increase one when equipping a certain spell and decrease it when you take it off. And then when loading the save game just make sure that if &hellfirespell, for example, is 1 then equip it. If not, then do nothing.