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Reply to Re: Magic gets messed up when saving

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March 5th 2011, 05:25 AM
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Peasant He/Him Finland bloop
A Disembodied Sod 
Why won't it work?

Just make global ints so that you will increase one when equipping a certain spell and decrease it when you take it off. And then when loading the save game just make sure that if &hellfirespell, for example, is 1 then equip it. If not, then do nothing.