Reply to Re: 100th callback problem
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Yup. It's not that '100' is special while '101' would theoretically work, it's just that the game runs out of callback slots. This puts a limit on recursion in DinkC. Beuc also noticed this while making his minesweeper clone, which is how I know about it.
There's a limit to everything in DinkC it seems (variables, sprites, scripts, callbacks, etc.). Seth apparently only used fixed size arrays. I don't think it would be that hard to remove the limits but it would be better to just replace DinkC with a better language altogether if someone was interested in that in my opinion.
There's a limit to everything in DinkC it seems (variables, sprites, scripts, callbacks, etc.). Seth apparently only used fixed size arrays. I don't think it would be that hard to remove the limits but it would be better to just replace DinkC with a better language altogether if someone was interested in that in my opinion.