Reply to Re: Making sprites avoid each other
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Trouble is there's a limit of the amount of variables you can have at once (248 I think) including globals and locals. If you go over that funny things start to happen.
One guard with that script on the screen means 12 variables, two means 24, etc.... shouldn't matter if you're nowhere near 248 but in a longer D-Mod using more globals that starts to get tricky.
One guard with that script on the screen means 12 variables, two means 24, etc.... shouldn't matter if you're nowhere near 248 but in a longer D-Mod using more globals that starts to get tricky.