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January 17th 2011, 06:21 AM
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"need slow step by step instructions to get graphics into d-mod(just not working for some reason)"

1) Get your graphic! It must be a BMP, 24 bit or less. Check colour depth when saving it in an image editor if you're not sure what that is.

2) Name it "name-01" and if there's more in the same sequence "name-02" etc. Try and keep the name below 8 characters, just in case.

3) Put it inside your D-Mod's graphics folder, in a sub-folder is fine.

4) Open the dink.ini file and find a number that isn't already being used for something else, for example 850.

5) Type this:
load_sequence graphics\name- 850
//or, eg,
load_sequence graphics\subfolderifused\etc\name- 850


6) That's it! Your new sprite should show up in the editor. If you want it to animate or want to change the hardbox for a whole sequence you'll need some other numbers after the 850, see the section in the DinkC Reference for more details on that.

"i have followed exact staps from robjs tutoril of windinkedit to get midis into a d-mod and its just not working.
(i even used same song/number/file"


Can you hear midis in other D-Mods? Maybe you have the SW Synth volume turned down in Windows settings.