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January 16th 2011, 02:24 AM
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Someone
Peasant He/Him Australia
 
I think bows are pretty boring in Dink. There are several ways to modify the bow to make it more fun. I was pretty happy with my efforts in MouseDink to make the bow more fun. Alternately, relatively small modifications can be made to MouseDink to make the bow exactly like Diablo (mouse click on ground to move, mouse click on enemy to fire). Sans MouseDink, bows can be made more interesting by having an aim mode (e.g., press a button to go into aim mode, and then keys will move the aim) by building off the scripts I've wrote that enable firing in any direction (as opposed to just the 4 canonical directions). That will slow down the gameplay though, although ordinary Dink bow feels slow anyway.

If any modifications are made to the bow, gameplay needs to be carefully considered. Gameplay for ranged weapons is hard to tweak, because if done wrong you can kill anything without being vulnerable to damage yourself. It seems to be common in RPGs for ranged weapons (especially bows) to gradually become weaker until useless as the player proceeds through the game, because otherwise they can be too powerful. In MouseDink you will find that there is not much time to fire a shot at the bonca before you have to move to stop yourself from getting attacked (from memory), so you have to be quick at aiming and good with the timing, which is my attempt to ensure the bow isn't too powerful there.