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January 15th 2011, 06:30 PM
spike.gif
That might well be the problem, although it doesn't matter in the example you provided.

Try writing
if (&story == 0)
instead of
if(&story==0)

Also, does the script run at all? If you add
void hit()
{
say("Die unworking mongrel!",1);
}
to the script, does Dink say it when you hit him? If not, it might be a simple typo, or the script might be a SCRIPT.c.txt file instead of a SCRIPT.c file.