Reply to Re: Brain 9 creature slots
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Erm... the only way that comes to mind is to fake a brain in their script with some sort of loop, and make them brain 6 while moving or something. If you have several loops running at once though it might slow everything down, plus you'd have a bit of trouble working in the fighting.
I did it once for a duck but that had several sequences and used sp_base_walk, not sure how it would work for this.
Not very helpful I guess, but can't think of an easy way right now
I did it once for a duck but that had several sequences and used sp_base_walk, not sure how it would work for this.
Not very helpful I guess, but can't think of an easy way right now
