Reply to Re: Depth-Dot - what does it do?
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"You can access the sprite number of the last spoken text by a given sprite with busy()"
Why would you do it like that? Surely it's easier to just do:
Or use &last_text.
And I don't think you can do much with the sprite
At least I've tried things like changing the size... the rest sounds interesting though if it's possible!
Why would you do it like that? Surely it's easier to just do:
int &textspr = say("talktalktalk", &sprite);
Or use &last_text.
And I don't think you can do much with the sprite
