Reply to Re: Depth-Dot - what does it do?
If you don't have an account, just leave the password field blank.
"Really? It would be a case of "Dialogue appears x amount above depth dot", correct? I didn't know that..."
Yep, and you can use sp_strength and sp_defense to change that x amount, too
"If the active_sprite is a text sprite (sp_brain of 8), the strength value is the x-offset of the text from the parent sprite's sp_x coordinate. By default it is set to 75, so the text starts 75 pixels left of the parent sprite."
"If the active_sprite is a text sprite (sp_brain of 8), the defense value stores the y-offset of the text from the parent sprite's sp_y coordinate. By default it is set to 100 plus a value related to the depth dot and hardbox, so the text appears roughly 100 pixels above the sprite's head."
Yep, and you can use sp_strength and sp_defense to change that x amount, too

"If the active_sprite is a text sprite (sp_brain of 8), the strength value is the x-offset of the text from the parent sprite's sp_x coordinate. By default it is set to 75, so the text starts 75 pixels left of the parent sprite."
"If the active_sprite is a text sprite (sp_brain of 8), the defense value stores the y-offset of the text from the parent sprite's sp_y coordinate. By default it is set to 100 plus a value related to the depth dot and hardbox, so the text appears roughly 100 pixels above the sprite's head."